Constraints#
Clarisse offers a set of basics constraints that can be used to create basic rigs. Constraints operate on scene items kinematics so that they can be used to point an item to another one or to override entirely their transformation. To add constraints you have to use the Attribute Editor.
Look up for the Constraints attribute list.
click on the Add menu and choose the constraint you want to add to the stack. To remove a constraint, select it in the list in the and press the Del Key.
Point#
The point constraint, constrains the item position to the position of the targeted item.
Attribute | Description |
---|---|
Target | Set the target for which the current item will be constrained to |
Orient#
The orient constraint, constrains the item rotation to the rotation of the targeted item.
Attribute | Description |
---|---|
Target | Set the target for which the current item will be constrained to |
Aim Vector | Sets the vector aiming the target |
Up Vector | Set the up vector |
Scale#
The scale constraint, constrains the item size to the size of the target.
Attribute | Description |
---|---|
Target | Set the target for which the current item will be constrained to |
Target#
The target constraint, constrains the item orientation to target the position of a referenced item. To target an item, you need to specify both up and aim vectors. This constraint is generally used to rig lights and cameras to a center of interest.
Attribute | Description |
---|---|
Target | Sets the item to target |
Aim Vector | Sets the vector aiming the target |
Up Vector | Sets the up vector |
Surface#
The surface constraint, constrains an item position and orientation to the surface of an arbitrary scene objects. This constraint is very useful when you want to constrain items to geometries with deformation on for example. That way you ensure the item is following the underlying geometry whatever its deformation. In other words, you don't need to export locators from the animation package to parent your items to a specific surface anymore.
Cylinder constrained to the ground
Cylinder still constrained to the ground even when the deformation changes
Attribute | Description |
---|---|
Pick Target | Invoke Clone Stamp tool to specify the target |
Target | Set the geometry used as target |
Set Offset | Invoke Translate tool to specify the constraint offset |
Offset | Specify the object's offset in constrained space |
Orient | Enable orientation constraint: align Up vector onto target normal |
Set Orientation | Invoke Rotate tool to specify the Up vector and roll |
Up Vector | Specify the object's vector to orient |
Spin | Specify the object's rotation around target normal |
You can also directly constrain an object to a surface when using the Clone Stamp tool.
Parent#
The parent constraint parents the item to the target. It's basically equivalent of having all 3 orient, point and scale constraints referencing the same target.
Attribute | Description |
---|---|
Target | Set the target for which the current item will be constrained to |
MOT Player#
Read a MOT animation file from disk to animate the item. MOT was an ascii motion file format introduced by LightWave 3D. This constraint is deprecated.
Attribute | Description |
---|---|
Filename | Filename of the MOT animation file |
Frame Offset | Set a time offset when reading the MOT animation |