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Support Color and Fur Support Color#

The Support Color and Fur Support Color textures are both used to evaluate a texture network using the geometric information of the underlying geometry they were generated from. The idea is to evaluate the texture network as if it was directly evaluated on the underlying geometry itself.

Indeed, instead of using the geometric information from the point cloud or the curve geometries, a texture network connected to a Support Color or Fur Support Color texture is directly evaluated on the underlying geometry.

The difference between the two is that Support Color exclusively works on procedurally generated point clouds such as the Point Cloud Geometry while Fur Support Color only works on procedurally generated curves such as the Fur Interpolate. These textures have strictly no effect on other types of geometries.

Support Color#

This texture only works on procedurally generated point clouds. To evaluate a texture network on the underlying geometry that generated the point cloud, just insert a Support Color between the output of the network and the input attribute you wish to texture.

Indeed, the whole texture network that is connected to the support color will then have access to the properties of underlying geometry. This means that textures like Extract Property or Texture Spatials are evaluated exactly as if they were evaluated on the underlying geometry.

For example, you can use a texture map in UV that is evaluated on the underlying geometry to drive the Scatter Rotation attribute of a Scatterer.

Here gradient_MAP is using the UV map of the underlying geometry

Here gradientMAP is using the UV map of the underlying geometry

Resulting Scatterer that has its Scatter Rotation driven by the Support Color

Resulting Scatterer that has its Scatter Rotation driven by the Support Color

Fur Support Color#

This texture only works on procedurally generated curves using the Fur Interpolate or the Fur Generator.

To evaluate a texture network on the underlying geometry used to generate the fur, just insert a Fur Support Color between the output of the network and the input attribute you wish to texture. The whole texture network that is connected to the Fur Support Color will then have access to the properties of underlying geometry as if it was evaluated on it.

Textures like Extract Property or Texture Spatials are evaluated exactly as if they were evaluated on the underlying geometry.

Fur interpolate (left) and underlying geometry (right)

Fur interpolate left and underlying geometry right

Corresponding material graph

corresponding material graph