The Switch texture allows you to switch between a list of user-defined Textures according to the Input color. This texture operator is very useful to add texture variation in a shading network of a material based on the Object ID for example.
The Mode attribute defines how the Input color is interpreted to select the material.
|Randomize||In Randomize mode, the texture is randomly selected from the input color.|
|Luminance||In Luminance mode, each texture defined in the Textures list is mapped to a luminance interval corresponding to the normalized luminance divided by the number of textures. According to the luminance value of the Input attribute, the corresponding texture is selected.|
|Value||In Value mode, the material located at the specified rank in the Textures list is selected. In Clarisse the rank starts at 0 so that if the Input red value is 0, then the first texture of the list is selected.|
Set the seed of the random generator used in Randomize in mode. Changing the value of this attribute reshuffles the selection of textures from the given Input color.